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Ruan Vermaak
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00:27
RuanMV
LineTracingCollisionsDecalsAndParticles C++
Using C++, I modified the player character to use line traces instead of projecting a ball when firing. I made 3 targets with different materials: metal, stone and wood. When shot, depending on the material of the target, it play a sound and spawn particles relevant to that material. A "bullet hole" decal is also applied to the hit location. The "force field" wall blocks the player but not the "bullets".
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00:23
RuanMV
LineTracingAndCollisions Blueprint
In Unreal blueprints, I modified the player to use line traces instead of projecting a ball when firing. A sound with attenuation settings is played at the hit location. A particle system is also spawned at the hit location. The blue translucent wall blocks the player and other objects except for the "bullets".
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00:32
RuanMV
LaunchPadsAndDestructibles C++
I made a 'launch pad' that launches the player into the air and plays a sound at the same time. I replaced all the default cubes in the scene with destructible meshes. This was all done in C++. I also made a 'Main Menu', a 'Pause Menu' and a 'Game HUD' using Unreal's widget editor and some C++ for the ammo amount.
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00:14
RuanMV
RollBallCollectibles Blueprint
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01:57
RuanMV
RollBallObstacleCourse Blueprint
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00:13
RuanMV
ProjectMathRunner C#
A math game I started making in Unity using C#.
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